
classId - The class id to check (default is the current class). isCustom - Set to true, if you want to check for custom parameters. $gameActors.actor(ID).cparamBase(paramId) - Returns the current value of the informed custom parameter.įor the script calls below, the arguments can be understood like that:. $gameActors.actor(ID).paramBase(paramId) - Returns the current value of the informed parameter. $gameActors.actor(ID).lastCParamsGain() - The same as above, but forcustom parameters. $gameActors.actor(ID).lastParamsGain() - Returns an array with the last values received by the actor when leveling up. $gameActors.actor(ID).cparamsHistory(classId) - Returns an array with the value of each parameter at each actor's level. $gameActors.actor(ID).paramsHistory(classId) - Returns an array with the value of each parameter at each actor's level. If you want to take more control over how can you exceed the cap(limit) value of a param, take a look at the extension plugin( ELIMZ_CapParameterControl.js has an MV version too!) ***ATTENTION! All notes are case sensitive!*** It will hold the initial curve until reaching the specified level. Just use the note tag on the Actor note field: By default, if an actor joins the party at a level higher than 1, the plugin will calculate the level-ups automatically.īut you can also prevent this from happening, and let the actor joins in the party always with initial stats, independent of the level. If you do not set a custom curve to a class note field, it will take the first one in the plugin parameters as default. Now you only need to use the class notes field. If you want a fixed value, use the same value for MIN and MAX. You can use '\v' to get the value of a variable. You can use the "this" keyword to refer to the actor. Bonus - Used on the Class Promotion Plugin. Cap - The maximum value that a parameter can reach in this class. Max - The maximum amount an actor can earn when leveling up. Min - The minimum amount the actor can earn when leveling up. Initial - The initial value of level 1 for this class. Growth Chance - The chance rate for the parameter increase when leveling up. Name - The name of the curve to be referenced in the Data note field. Now build your custom parameter curves in the Preset Curve parameters. You can leave it the way it is, but you can also change. This is the minimum value for all classes at level zero. First set up the Minimum Stats parameter. Decide if an actor will always join in the party with initial stats, regarding its level. Growth chance value, which allows you to control when a parameter will increase or not on level up. Works with custom parameters, if you are using EliMZ_CustomParameters.js. Works for enemies, if you are using EliMZ_Enem圜lass.js. You can use values within a minimum and maximum range. Add a status curve for each standard parameter, fully customizable and independent of the editor. Well, with this plugin, you will be able to choose how you want each of your normal parameters to increase at each level, in each class! Features Although you have some ways to change the way your status increases when you level up, you still don't have full control. Terms of use / Termos de uso Introductionīalancing your game battles can be a difficult challenge! it is a fact that RPG Maker MV already makes some resources available in the class database.
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